01/09/15

História e Tendências dos Média Digitais

13/10
Apresentação do programa do seminário e caracterização dos conteúdos programáticos.
Metodologias, sistema de avaliação.
Apresentação e discussão de textos de apoio do seminário; apresentação e discussão de pesquisas e relatórios de progresso dos trabalhos de investigação dos doutorandos.

20-24/10
20-24/10: Future Places: http://futureplaces.org/
21/10 Workshop & Conference: Analyzing Social Media with Digital Methods: Possibilities, Requirements, and Limitations (Bernhard Rieder). FCSH/NOVA, 16h-20h, 1.06; Auditório 3.

27/10
Para uma genealogia da cibercultura (1).
A desmaterialização da informação, a informação como matéria.
A (re)descoberta do prefixo cyber.

3/11
Para uma genealogia da cibercultura (2).
Animal/humano/máquina: Rumo ao cyborg.
Corpo e código: Rumo ao pós-humano.

10/11
O digital como linguagem (1): Dos media digitais às artes digitais.
A cultura da interface.

17/11
O digital como linguagem (2): Software, hardware, socialware.
A cultura do software e o software na cultura.

24/11
Para uma arqueologia da migração analógico/digital: contextos, dispositivos, estratégias.

1/12
O dispositivo “pós-mediático”: do 'scriptural turn' ao 'algorithmic turn'.
Jornalismo, new media, agregadores e intermediários digitais.

8/12
Efeitos das grandes plataformas na sociedade em rede (SI/SC).
Redes, social media e movimentos sociais.

15/12
Big Data, vigilância e protecção de dados pessoais; net-ativismo e hacking ético.
Novas convergências digitais (novas narrativas, storytelling, interactive media).


Bibliografia

BENKLER, Yochai (2006), The Wealth of Networks: How Social Production Transforms Markets and Freedom, Yale University Press.
http://cyber.law.harvard.edu/wealth_of_networks/Download_PDFs_of_the_book

BOLTER, Jay David and GRUSIN, Richard (2000), Remediation. Understanding New Media, Cambridge: MIT Press.

CÁDIMA, F. Rui (2015) A Era Digital - Primeiros Impactos. Lisboa: Media XXI.
(2011) A Televisão, o Digital e a Cultura Participativa. Lisboa: Media XXI.
(1999) Desafios dos Novos Media (1999), Lisboa: Editorial Notícias.

CHADWICK, Andrew (2007), Internet Politics: States, Citizens, and New Communication, Oxford University Press.

CURRAN, James (2008), “Media Diversity and Democracy”, in The Price of Plurality. Choice, Diversity and Broadcasting Institutions in the Digital Age. Edited by Tim Gardam and David A. L. Levy.

DEUZE, Mark (2006), “Ethnic media, community media and participatory culture”. Journalism, Vol. 7(3): 262–280.

DOMSCHEIT-BERG, Daniel (2011). Nos Bastidores da Wikileaks, Lisboa: Casa das Letras.

FLICHY, Patrice, "New Media History", Handbook of New Media, Sage, 2002. http://www.uk.sagepub.com/mcquail6/PDF/136_ch08.pdf

GILLMOR, Dan (2005), Nós, os Media, Editorial Presença, Lisboa.

HANSEN, Mark B.N. (2006), New Philosophy for New Media, Cambridge: MIT Press

HAYLES, N. Katherine (1999), How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics, Chicago (IL), University of Chicago Press, 1999.

HINDMAN, Matthew (2009) The Myth of Digital Democracy. New Jersey: Princeton University Press.

INNERARITY, Daniel (2010), O Novo Espaço Público, Lisboa: Teorema.

KIRKPATRICK, David (2011), O Efeito Facebook, Lisboa, Babel.

KITTLER, Friedrich (2010), Optical Media, Cambridge: Polity Press.

JARVIS, Jeff (2010) O Que Faria o Google? Lisboa: GestãoPlus.

GREENWALD, Glenn (2014), Snowden Sem Esconderijo, Lisboa: Bertrand.

JENKINS, Henry (2006) Convergence culture : where old and new media collide. New York: New York University Press, 2006

JOHNSON, Steven (1997), Interface Culture How New Technology Transforms The Way We Create And Communicate, San Francisco, Harper.

LASHINSKY, Adam (2013), O Segredo da Apple, Lisboa: Editora Objectiva.

LESSIG, Lawrence (2008), Remix: Making Art and Commerce Thrive in the Hybrid Economy, Nova Iorque, Penguin Press.

LIVINGSTONE, Sonia (2004), “The Challenge of Changing Audiences: Or, What is the Audience Researcher to Do in the Age of the Internet?”, European Journal of Communication, London: Sage.

MANOVICH, Lev (2009), Software takes Command, http://lab.softwarestudies.com/2008/11/softbook.html

MAZLISH, Bruce (1995), The Fourth Discontinuity: The Co-Evolution of Humans and Machines, New Have (CT), Yale University Press, 1995.

McCHESNEY, Robert (2007), Communication Revolution. Nova Iorque: The New Press.

MEADOWS, Mark Stephen (2008), I, Avatar: The Culture and Consequences of Having a Second Life, Berkeley (CA), New Riders Press.

PARISER, Eli (2011), The Filter Bubble, NY: The Penguin Press.

PÉREZ-GUERRERO, Ana (2013), Pixar, Las Claves del Éxito, Madrid: Ediciones Encuentro.

PRIOR, Markus (2007), Post-Broadcast Democracy. How Media Choice Increases Inequality in Political Involvement and Polarizes Elections. NY: Cambridge University Press.

RAINIE, Lee Rainie (2006) The Future of the Internet II, Pew Internet & American Life Project, http://www.pewinternet.org/pdfs/PIP_Future_of_Internet_2006.pdf

SCHMIDT, Eric e COHEN, Jared (2013), A Nova Era Digital. Lisboa: D. Quixote.

TOFTS, Darren et altri (2003), Prefiguring Cyberculture: An Intellectual History, Cambridge (MA), The MIT Press, 2003.

WARDRIP-FRUIN, Noah (2009), Expressive Processing, Digital Fictions, Computer Games, and Software Studies, Cambridge: MIT Press.

WOLF, Mark J. P., e PERRON, Bernard (orgs.), The Video Game Theory Reader, Nova Iorque, Routledge, 2003.

VAIDHYANATHAN, Siva (2011) The Googlization of Everything and Why We Should Worry, University of California Press.

ZIELINSKI, Siegfried (2008) Deep Time of the Media: Toward an Archaeology of Hearing and Seeing by Technical Means, Cambridge: MIT Press, 2008.